﻿using UnityEngine;

namespace RedNoteModule
{
    public class RedNoteVisualAutoCmpt : RedNoteVisualComponent
    {
        [SerializeField]
        private RedNoteType m_redNoteType;
        
        protected override void Awake()
        {
            base.Awake();

            if (m_redNoteType != RedNoteType.Root)
            {
                SetRedNoteType(m_redNoteType);
            }
        }
    }
}